REVIEW · THE USA
Annapolis Ghosts: Spirits & Spirits Haunted Pub Crawl
Annapolis is at its most atmospheric after dark, when cobblestones, old brick, and Georgian mansions give the waterfront a proper ghost-story setting. This two-hour Spirits & Spirits pub crawl mixes local history with tales of bootleggers, sailors, tavern owners, prisoners, and the famously restless Roland at Middleton’s Tavern.
I like the combination of four historic bars and a walking route through old Annapolis. I also like that the stories reach beyond standard haunted-house material, touching on the red-light district and the old jail. The catch is simple: drinks cost extra, and the storytelling may feel light if you want a highly theatrical ghost tour rather than a casual night of history and drinks.
Key points to know before booking

- The evening begins near Federal House: Meet outside The Federal House at 22 Market Space, not at Middleton’s Tavern. Look for a guide in a black US Ghost Adventures shirt carrying a lantern.
- Middleton’s Tavern is the first major story stop: This 1750 tavern is tied to the tale of Roland, one of the tour’s main ghostly draws.
- Four bars are included in the route: Entry is included, but your drinks are not. Bring valid identification if you plan to order alcohol.
- The walk covers more than a mile: Comfortable shoes matter on Annapolis’s cobblestone streets, and the tour is not suited to people with mobility limitations.
- Ryan has earned strong praise as a guide: His lively approach helped make the experience memorable for some groups, though the quality depends heavily on the guide leading your departure.
- The tour runs rain or shine: Dress for the weather and be ready to spend most of the two hours outdoors.
Why Annapolis makes a good setting for a ghost pub crawl

Annapolis gives this experience a useful advantage: the streets already look old enough to support a ghost story. You are not being led through a purpose-built haunted attraction. You are walking among colonial-era buildings, waterfront streets, taverns, and former public sites while a guide explains the darker side of the city’s past.
That setting matters. A story about sailors or tavern owners feels more natural when you are standing near the old drinking houses where sailors once gathered. A tale about prisoners carries more weight when the route passes the site of the old jail and its grim conditions.
The evening also avoids a common problem with ghost walks, where the group simply stops on a sidewalk every few minutes for another vague tale. Here, the route connects history, bars, and local legends. You will visit eight historic or haunted points in total, with four bars included in the crawl.
Still, keep your expectations in check. This is not presented as a stage show with actors, special effects, or a guarantee of paranormal activity. The appeal is the blend of atmosphere, local stories, and a drink in an old Annapolis setting.
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Meeting at Federal House and getting the evening started

The official meeting point is outside The Federal House at 22 Market Space. Arrive 15 minutes early. The guide should be easy to spot in a black US Ghost Adventures shirt with a lantern.
The route information also identifies Middleton’s Tavern at 2 Market Place as the place where you get the first drink and hear the opening ghost stories. That means you should pay close attention to your confirmation details, since the meeting point and first bar are different locations.
This early part of the evening is important because it sets the tone. You are not simply being handed a list of haunted addresses. The guide is expected to introduce the walking route, explain the city’s darker stories, and help the group get settled before moving through the historic center.
Past departures have not always begun exactly on time. One group waited until 6:30 for a guide after being told to arrive at 5:45 for a 6 p.m. start, and another group experienced a shorter delay that caused some initial confusion. I would arrive early, confirm that you are in the right place, and keep your phone available in case the guide needs to locate the group.
Middleton’s Tavern and the ghost of Roland

Middleton’s Tavern is the strongest anchor for the evening. Dating to 1750, it gives you an old tavern setting before the rest of the route unfolds. You will hear several stories connected to the building, including the tale of Roland, the spirit the tour specifically encourages you to watch for.
This is also where the line between local history and ghost lore becomes clear. The guide may explain what is known about the building, then add the stories of strange sightings and unexplained activity that have grown around it. You can enjoy the atmosphere without needing to decide that every tale is factual.
The first drink is not included in the $30 tour price. That is worth remembering when you compare the cost with a standard history walk. Your fee covers the guided route and entry into four bars, but you will pay separately for beer, cocktails, or other drinks.
Middleton’s is also a good place to order something that fits the setting. The experience calls attention to unusual choices such as an Oyster Shooter, along with local beers and cocktails. You do not need to order every special drink, but trying one distinctive item can make the pub-crawl side feel more worthwhile.
Seven more historic stops through old Annapolis

After Middleton’s Tavern, the route winds through seven additional historic or haunted spots. Three more bars are included, bringing the total to four local drinking establishments.
The exact order of the stops can depend on the guide and the evening’s route, but the themes are clear. You will hear about ghostly sailors, bootleggers, tavern owners, death row prisoners, and flirtatious women connected to Annapolis’s former red-light district.
The sailor stories fit the city’s waterfront identity. Annapolis has long been connected with the water, so tales of sailors and tavern life help you picture the rougher side of an old port town. These stories are likely to appeal most if you enjoy a bit of social history along with your ghosts.
The bootlegger material adds a different layer. Instead of focusing only on centuries-old legends, the tour also touches on more recent crime and nightlife. That gives the evening some variety and prevents every stop from feeling like the same haunted-house story.
The red-light district section is likely to be one of the more unusual parts of the route. It places flirtatious ghost stories within a real social setting, showing how the city’s nightlife once worked rather than treating the spirits as isolated characters.
The old jail stories are darker. You will hear about poor conditions and prisoners who faced death row. This part may appeal to you if you prefer grim historical detail, but it could feel heavy compared with the lighter bar stops.
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Four bars, local drinks, and the real cost of the evening

At $30 per person, the tour sits in a reasonable range for a two-hour guided walk, especially because entry into four local bars is included. You are paying for a guide, a planned route, local history, and access to places you might not think to visit on your own.
The value depends on how much you want the pub-crawl element. If you buy one drink at each bar, your final bill will be much higher than the advertised tour price. If you only want the stories and have one drink, the fee looks more attractive.
I would budget for the $30 admission plus drinks and a tip. A guide tip is optional, but it is worth considering if the guide keeps the stories clear, handles the group well, and makes the stops feel connected.
The drinking part also requires a little restraint. The tour lasts two hours and includes a walking route of more than a mile, so ordering large or strong drinks at every stop may make the cobblestones less friendly. You must bring valid identification to purchase alcohol, and smoking, drugs, and video recording are not allowed.
The no-video rule makes sense for a walking tour focused on storytelling and the atmosphere of old interiors. If you want to document every stop, this will not be the right format. You can still carry your phone for directions and communication, but plan to listen rather than record.
What the guide can make or break

This experience depends heavily on the person holding the lantern. A good guide needs to do more than recite ghost stories. The guide should explain where you are, keep the group moving, handle the bar entries, and give enough historical background to make each tale feel connected to Annapolis.
Ryan received especially strong praise for his guiding, with his energy helping create an excellent evening for one group. Another guide was described as delightful, and a separate departure was called interesting, fun, and informative. Those comments point to the tour’s best version: relaxed, social, and full of useful local context.
But you should also know that one departure was judged disappointing because of a late start and too few stories. Another group enjoyed the bars but found the ghost material limited and had some confusion before the guide arrived.
That range tells you something practical. If you are an experienced ghost-tour fan who wants a steady stream of dramatic encounters, the tour may feel modest. If you want a casual introduction to Annapolis after dark, with drinks and a few well-told legends, it may suit you much better.
Walking more than a mile on cobblestones

The route is a walking tour, not a short bar transfer. You will spend much of the two hours outdoors, moving between historic buildings and drinking spots. Comfortable shoes are essential.
Annapolis’s old streets are part of the charm, but cobblestones can be tiring and uneven. The activity is not recommended for people who cannot walk more than a mile, and it is not suitable for people with mobility impairments.
The pace should also shape your clothing choice. Wear weather-appropriate layers and prepare for rain, since the tour runs in all weather. A wet night could add atmosphere, but it will not make walking between stops more comfortable.
There is no transportation included. You need to make your own way to the meeting point and arrange your own transport afterward. Because alcohol is part of the experience, plan carefully for your return rather than assuming you will want to drive.
Who will enjoy this evening most

I would recommend the crawl to adults who like local history with a casual drink, especially people visiting Annapolis for the first time. It also works well for friends looking for an easy evening activity that is more memorable than sitting in one bar.
The tour suits you if you enjoy:
- Historic streets and old taverns
- Ghost stories with a local setting
- A relaxed pace rather than a theatrical production
- Trying unusual drinks such as an Oyster Shooter
- Learning about sailors, bootleggers, prisoners, and the old red-light district
I would be more cautious if your main goal is paranormal investigation. The tour gives you a taste of what it is like to look for spirits, but it does not promise equipment-heavy investigations or proof of the supernatural.
It may also disappoint you if you want a dense, frightening program with a dramatic story at every stop. The strongest parts are the setting, the bars, and the guide’s delivery. The ghost content can feel limited when the guide is less prepared or the evening gets off to a late start.
Practical details that affect your choice

The activity is conducted in English with a live guide. The advertised duration is two hours, though you should allow extra time for arriving early, ordering drinks, and making your way home afterward.
Cancellation is flexible up to 24 hours before the start time for a full refund. You can also reserve now and pay later, which helps if your Annapolis plans may change.
Bring a passport or other valid ID card if you want to purchase alcohol. Even if you look well over the legal drinking age, the bars can require identification.
Dress for the forecast, wear shoes you can walk in, and arrive 15 minutes early. Those three steps will solve most of the practical problems connected with the experience.
Should you book the Annapolis Spirits & Spirits crawl?
Book this tour if you want a social evening of haunted history and local bars, and you are happy to treat the ghost stories as folklore rather than a guaranteed paranormal event. The $30 price is fair when you value the guide and four bar entries, but you should add the cost of drinks.
I would choose it for a first visit to Annapolis, a night with friends, or an easy way to see the historic center after dark. I would skip it if you need a highly polished, consistently frightening ghost production or if walking more than a mile is difficult.
The best choice is to arrive early, confirm the Federal House meeting point, bring ID, and keep your expectations balanced. With a strong guide such as Ryan, the mix of old streets, unusual drinks, and local legends can make a very good night. With a late start and thin storytelling, it can feel more like a bar crawl with a few ghost tales added.
FAQ
How much does the Annapolis Spirits & Spirits Haunted Pub Crawl cost?
The tour costs $30 per person. Drinks are not included, and you should also budget for an optional guide tip.
How long does the tour last?
The walking tour lasts two hours.
Where do I meet the guide?
Meet outside The Federal House at 22 Market Space in Annapolis. The guide should be wearing a black US Ghost Adventures shirt and carrying a lantern.
Does the tour visit Middleton’s Tavern?
Yes. Middleton’s Tavern is the first major stop, and the tour includes stories connected with its long history and the ghost of Roland.
How many bars are included?
Entry into four local bars is included. You pay separately for any drinks you order.
Is the tour conducted in English?
Yes. The tour has a live guide and is conducted in English.
Do I need identification?
Yes. Bring a valid passport or ID card if you plan to purchase alcohol.
What happens if it rains?
The tour runs rain or shine. Wear weather-appropriate clothing and comfortable shoes.
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